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Thursday, 11 July 2013

Prepare to fail…



This might sound like a massively negative comment and one that sets me up as a pessimist; I am in fact quite a huge optimist, according to some of my friends an optimist beyond reality, with a pint that is always full :-D


I am however referring to design practice and principles and a theory I believe in of preparing to fail, but failing quickly and cheaply and learning from mistakes to help develop a greater product.
I always remember my first few weeks in high school and my first pottery class. My class-mates and I spent our first few weeks in the art room, sculpting our pots, plates and other ceramic artefacts, carefully adding patterns and colour, before excitedly loading our pottery into the kiln and leaving them to bake for a few days.

At the start of the next art lesson, following having our clay pots fired, our teacher began by lecturing us on the importance of not becoming attached to our art, and that to create truly wonderful art it was important not to become attached to a piece at any given stage. To further emphasis this to us, he then presented to us our beautiful pottery creations in the front of the class; before picking up a random three pieces he especially liked and began juggling with them!
The whole class watched on in shock and horror, especially the three pupils whose work was being juggled. By now it was apparent that he was well practised in his circus act and that the pots would most likely survive the performance... if that was he hadn’t blatantly dropped each pot, sending them to their doom on the hard art room floor, followed by screams from their rightful owners who had spent weeks preparing their masterpieces.
Of course what he was doing was backing up his theory of not getting attached to your art. I personally felt however, that it was an unfair and horrible act to demonstrate, especially to a group of 11 year olds!
20 years on, and yes although I don’t look that old I really am ;-) I am able to understand what he was doing, but still feel he did it incorrectly.

In design I stand by the theory of failing but failing quickly, in a way listening to the art teachers approach of not becoming attached to your art, but giving it structure and not destroying something that was in affect a finished piece of work.


Failing quickly.
So what exactly do I mean by preparing to fail?

What I mean, is prototype or sketch and eliminate lesser ideas or ideas that are less efficient, less sustainable, etc; allowing more time and focus to develop ideas that provide a positive solution to your problem.
Too often I see people present a finished CAD drawing for an idea that has hardly been explored. The producer has had an idea and instantly decided to spend days producing a 3D drawing before really considering all the factors connected to the product, (Jumping to a conclusion.)
Problems that could and most likely would occur when designing a product could have been resolved by simply making some quick engineering sketches or better still producing a simple model from materials as basic as cardboard and sticky tape to get a real feel of a products size and shape and how people interact around it.





                                        


Whilst designing my own personal twist on the lifering, (The lifering rocket), I spent weeks, NO! months sketching various mechanisms and shapes and watching people interact with quick prototypes I had produced. This without a doubt enabled me to design the best product I could to solve the problem. Without my pages and pages of failed ideas, and bin bags full of quick prototypes, I wouldn't have succeeded.
Another way to look at the phrase, be prepared to fail, or 'dont be scared of failing' may work better in this case, is to never eliminate the crazy ideas without really considering them.


Yes, a lot of crazy ideas will remain as crazy ideas, but as Henry Ford once said, "I'f I'd asked them what they wanted, they'd have said a faster horse" He was saying that people didn't know that they wanted the mass produced and affordable motor car, but he had a vision and wanted to give them what they needed not what they thought they wanted.

Referring back to previous posts and Phil Mckinneys F.I.R.E and P.O acronym. This is where you can take all your ideas, no matter how crazy they may initially seem (Ideate) and (Rank) them, allowing you to logically decide on the best solution for your problem.

To conclude…

Prior to starting writing this thread, I was going to base the story on my recent first attempt at building a clay pizza oven and how I wasn’t going to get attached to my first attempt, and how after 3 weeks of perfect pizza’s My dog jumped on the oven to see over the fence and then put his foot through the clay and now I have to build another oven.
All my friends assumed I’d be gutted by having lost my prized pizza oven, but I’m not. If anything I was excited at the prospect of building a second oven, having learnt so much from building the first one, the second will be stronger, more efficient, more aesthetically pleasing, I could go on, but if you want to read about pizza, click here.





                                                      



Don’t hide away from your crazy ideas, but ‘RANK’, sketch and prototype before you waste time and money discovering they should have stayed as an idea!
If you'd like to know more about F.I.R.E and P.O, then let them man himself tell you here Phil McKinneys fire and po theory...










Thursday, 6 June 2013

An ever growing NUDGE team


The teams here!

As one of the first members of the new Nudge team I've had some lonely days in the office! However, that’s all changed and with an ever-growing team, we’re about to burst out of our first office!

So who’s here?
Our team has been created in a multidisciplinary manner, to utilise a wide range of skills and expertise. It's becoming more accepted that teams of multi-skilled people working together will generate more ideas than individuals working alone, and with my back-ground being in product design, I’ve worked in this manner for many years and have seen the benefits.


Here’s a great video that explains the benefits of working in a team to help create good ideas...





On the team so far we have…
Kathryn Eccles, Digital social researcher.
Elizabeth Woodcock , our sustainability officer
Shem, (moi), UX Designer
Latest new additions…
Paul Carter, Psychologist
Philip Nelson, Psychologist
Andrew Thomas, Electrical engineer and sustainability

…and due to start next week Andrew Thomas, a software engineer.

That’s not to forget Dr John Parkinson, Dr Carl Hughes and David Menichino our Directors/Academics and management team.  
As well as working in a multidisciplinary team, we'll be running projects using theory's from design principle. Some people call this 'Design Thinking', Put simply, I like to think of it as looking at a problem from 'outside of the box' to design a solution of greater value.

Dr Andy Goodman of Bangor University is also working along side the team, and his 'MUD' base structure has been used to help construct the team






The same structure has been used to form the 'Enterprise by Design' project within Bangor University. 




Rather than ramble on, here's another video that explains Design & Thinking...



                                            




Projects and partners are stacking up thick and fast, and the range of projects are as diverse as the team itself. More to come on these very soon!










Thursday, 2 May 2013

Nudges and Design hit the news!


Lots of news in the UK press this week regarding issues connected with the Wales Centre for behaviour Change. That being Nudges and Design!

First off to hit the papers was the partial privatisation of the Governments Behavioural insights team, or as they are known the ‘Nudge Team’. If you don’t know who or what these are, they’re a unit that applies insights from academic research in behavioural economics and psychology to public policy and services.   One of their  responsibility’s is to encouraging people to make better life style choices, and It could be the first of many elements of Whitehall to be spun out under the Cabinet Office’s strategy to ‘shake up’ the civil service.
Some of their methods have been criticised, Namely a survey involving Job Seekers allowance but they’ve had positive results in promoting health and well-being, especially in the areas of smoking, diet and weight and physical activity.
A partner for the Nudge team will be chosen in the very near future, probably through the use of a competition. Click here for more info on the Nudge Team or here for the Wales Centre for Behaviour Change 

On the Design front, a first step is being made to help designers maintain ownership of their designs and I.P. It will soon become a criminal offence to copy another person’s design. How that will work across the board remains to be seen, and there will without a doubt be grey areas. 
One area of change within the Government’s decision to make it an offence to purposely copy another person’s design is in the ownership of a commissioned design. Once the law is in place the designer and not the commissioner will own the design! I personally agree with this in many areas, but how would such a law work in the cases of multidisciplinary design teams, (Such as us here at the WCBC). Another example would be University’s owning any designs produced by its students and staff. It will be really interesting to see how this ‘pans’ out, especially if any cases come to court in the near future. 

You can read more about the reform of the UK design legal framework here...




If you've followed the link to our website above, you'll see its not quite there yet, but it will be going live in the next week, so watch this space. There will also be some project updates very soon as well. 

Its a gorgeous sunny day here in Bangor and were only a day away from May Bank holiday weekend. Thanks for taking a read and have a great weekend where ever you are...

...Shem :-D 

Tuesday, 30 April 2013

Welcome to my Wales Behaviour Change Blog


So…
I’m Shem… Outside of work I’m a keen mountain biker and lover of all things “BIKE”.  If I’m not cycling, Ill either be spending time with my family, skate boarding or surfing/kitesurfing.

My role here at the WCBC is as a UX designer, however, as with most of us in the WCBC team, I have an interest in many of the other areas within the centre, including sustainabilty, consumer psychology and telling story’s  using various forms of multimedia.

With a back ground in manufacture and product design, I’ll be keeping you up to date with our latest products, services and multi-media. I’ll also be looking at all things techy, especially behaviour change products and apps. I’m especially interested in products that alter people’s behaviour and attitudes towards sustainability and energy saving, and also ‘Nudge’s’ that increase motivation in sports.
Over the coming weeks the other members of the team will be starting their blogs in relevant areas, so please keep a look out and take a look at their blogs as well. The organisations we’re working with are so varied there’ll be something to interest every one!

For now, here’s one of my favourite behaviour change products... 



The flower lamp works in the same way that a home energy meter does. However, instead of giving you a power output reading, the lamp rewards the user by opening up and delivering more light when low energy is being used...and you guessed it, closes when a large amount of power is consumed. 
A visual incentive to live more sustainably and use less power!
Click here to learn more about the flower lamp

The main website is still under construction, for now see here for more information about the Wales Behaviour Change Centre 

Thanks for taking a look!